SIMULATING VR obstacles WITH wheelchair BRAKES

[Joey Campbell] is studying for his PhD at the Bristol interaction as well as Graphics Lab, focusing on the interplay between genuine as well as online objects within the realm of exergaming–“gamercising” where physical movement as well as effort drives the game. The goal is to make the physical effort seem to correspond with what’s seen on the headset.

[Joey] set up a test rig where an exercise bike’s gears were changed based on the terrain encountered, seeking to discover out if that realism influenced a higher feeling of immersion. He likewise supplied some test subjects a HUD with their heart rate as well as other stats, to see if that encouraged gamers to exercise more.

In his present project, [Joey] has equipped a wheelchair with a pair of Arduino-controlled servos that capture the brakes to simulate an obstacle. In the VR realm, a player pushes the wheelchair toward a online block as well as the brakes engage, needing the player push harder to bypass the obstacle.

One imagines the possibilities of games created for particularly for wheelchairs. The Eyedrivomatic wheelchair that won the 2015 Hackaday prize sounds best for the job!

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